Active Learning Strategies for Teaching about Religion

 

Active Learning
home page

Religions index

Cognitive Skills index

Learning Styles index

Intelligences index

Flash Cards

 

Religion: any and all

Purpose: to reinforce familiarity with terms

Cognitive Skills: knowledge

Learning Styles: verbal, active

Intelligences: linguistic, Bodily-Kinesthetic, interpersonal (when done in pairs)

Use: as homework, in classroom

For: individuals, pairs

Estimated time: 30 minutes (or more) to create flashcards, minutes at a time to review flashcards

Materials needed: index cards, pen or marker (colored markers optional), list of terms (supplied by instructor)

Note: cards can be created while listening to music

 

The Activity:

  • Teacher provides students with list of terms related to a given unit of study (e.g., for a particular religion)

  • Students are tasked with creating flash cards for themselves (the act of writing the terms and definitions for themselves can be a reinforcement of familiarity):

  • on the unlined side of an index card, write one word from the list

  • on the other side, write a brief definition or meaning of the word or concept (students may get these from class lecture, their text book, or research through other sources such as the Web)

  • Cards can be color coded for different units of study (use different colored cards or simply use colored markers to color code the borders of the cards and/or the terms themselves)

  • Students should carry these cards with them to class

  • Students working alone or in pairs can review these cards during the course of their study or in preparation for a test. This can be done at home or in class (a good use of a few extra minutes at the end of a class session).

  • Terms that they know well can be placed in one pile.

  • Terms that they are unsure of can be placed in another pile and reviewed until they know them well.

  • Terms that they do not know or continue to get wrong can be placed in a third pile until these terms advance to the second pile and, ultimately, all cards are in the pile of terms they know well.

  • Students can create other motivational games such as giving each other points or candy prizes (e.g. m&ms) for correctly identifying a term. To encourage guesses that may actually be correct, two candies can be taken away for giving up without a guess, only one is taken for guessing incorrectly.

  • Cards can also be used in reverse: review the definition and try to identify the term. Working in pairs, one card can be held up between two students. The one reading the definition tries to identify the term, the one reading term tries to identify the definition.

 

Alternative possibilities: any topic that is term heavy can use flash cards to reinforce familiarity with terms.

Created by: Laura Ellen Shulman

top of page

Page updated: May 22, 2004